Computer Science Lesson Plan
Class: 6th to 8th, Lesson 30 : Custom Event (Broadcast)
2 classes for 20 students with 5 computers.
Scratch 3.0.
Computational Thinking Skills developed using problem-solving games without instructions. Good knowledge about Sprites, Backdrops, Costumes, Variables and Operators.
1. Create a Program to jump from one Sprite to another Sprite.(Using Broadcast control).
2. Create a Program by using Clone control (refer clone.avi for sample).